German English

This work discusses environment mapping and methods for parameterisation (cube, sphere and parabolic).

Environment mapped bump mapping, BRDFs, Phong reflection model and Fresnel equation are further topics of this paper.

The paper concludes with a discussion of environment mapping with OpenGL.

You can download the paper here (pdf):
Environment mapping

 

Last modified: Friday, 28-Dec-2007 10:45:27 UTC
©2005-2011 Simone Kriglstein