This paper discusses "Colours
in Computer Graphics".
Different colour-system and their advantages and disadvantages
are explained. Furthermore additive and subtractive colour synthesis
is discussed.
Gamut Mapping, a method to resolve display problems on monitors, is also addressed.
Another points are RGB rendering and spectral rendering.
Colour design and meaning are further topics of this paper.
You can download the German paper here (pdf):
Farben in CG
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